Access: CP::Editor::MAP
The main function of the MAP-Editor is for 3D density map display, rendering and editing.  Designed to be simple and light, this editor loads and processes one map at a time.
Example of the CP and DP display for the Density Map Editor. |
The data input/output functions are organized in the File group (at the upper-left region of the page).  Once a density map is loaded into the editor, the 3D volume will be displayed in DP::MainDisplay under a default lighting scheme.  The filename, map dimensions and voxel size (modifiable, assumed to be isotropic) will be displayed in the designated value-boxes.  A set of functional buttons on top of the filename box control the data I/O:
A 3D density map can be visualized in either Surface or Mash style and the color is customizable at DP::Map-Toolbox.  To slice through the 3D volume along the viewing direction, adjust the X-Plane and Depth sliders to reach a proper location and slab-thickness.  When the Contour Set button is on, the map will be displayed in multiple level-sets, with customizable intensity Minimum, Maximum and multiplicity Levels.  Each contour surface will be colored according to a pre-defined scheme.  The Reset button will bring the density map display back to the original orientation and scale.
The positioning of the map display is controlled intuitively by the computer mouse in the DP::MainDisplay window:
The orientation of a density map in the 3D-space is uniquely defined by an Euler-angle triplet (α, β, γ).  These angles are associated with the respective sliders in the Euler tab.  In addition, this tab contains functional buttons for
In the Cinema tab, the movement and viewing of a density map can be animated by
In the animation, the frame-rate can be adjusted via the Animation Speed slider.  Toggling an activated button will stop the animation.
In the Projection tab, systematic projections of the 3D map in the editor can be generated at user-defined angular range and interval.  When the Symmetry property is specified (at the pull-down menu above the tabs), 2D projections will be produced within an asymmetric unit only.  The projected images will be displayed in the CP::PTK stack editor, which can then be exported to a file.
A set of the 3D filtering and voxel-based arithmetic functions can be accessed from the pull-down menu and activated by the Apply button.  After processing, the density map display will be automatically updated in DP::MainDisplay to reflect the result.
The 3D image processing functions will change the value of voxels and update the display afterwards.  However, the resulting density map is not automatically saved back to the original file.  It is at the user's discretion to export the result to a map file.  As a safe-guard, PARTICLE will prompt to save a modified map upon its closing.